Skill: Apply coordinate rules for rotations

Explanation and Free Practice Resources

A rotation about the origin through 90°, 180°, or 270° is represented by changing an ordered pair according to its direction: (x,y)(x,y) maps to (−y,x)(-y,x), (−x,−y)(-x,-y), or (y,−x)(y,-x) for counterclockwise rotations, with clockwise rotations reversing the corresponding direction. The understanding includes applying these rules to every vertex of a figure, tracking coordinate signs, and recognizing that rotations preserve lengths and angle measures; rotations about other centers, arbitrary angles, and trigonometric rules are outside this scope.

Detailed Explanation: Apply coordinate rules for rotations

A rotation moves every point the same amount around the origin. For common rotations, use these coordinate rules:

  • 90∘90^\circ counterclockwise: (x,y)→(−y,x)(x,y)\rightarrow(-y,x)
  • 180∘180^\circ: (x,y)→(−x,−y)(x,y)\rightarrow(-x,-y)
  • 270∘270^\circ counterclockwise: (x,y)→(y,−x)(x,y)\rightarrow(y,-x)

For a clockwise rotation, use the rule for the opposite direction. For example, a 90∘90^\circ clockwise rotation uses (x,y)→(y,−x)(x,y)\rightarrow(y,-x).

Example

Rotate triangle ABCABC 90∘90^\circ counterclockwise about the origin.

A(2,1),B(4,1),C(2,3)A(2,1),\qquad B(4,1),\qquad C(2,3)

For a 90∘90^\circ counterclockwise rotation, replace (x,y)(x,y) with (−y,x)(-y,x).

Apply the rule to each vertex:

  • Point A(2,1)A(2,1):
A′(2,1)→(−1,2)A'(2,1)\rightarrow(-1,2)
  • Point B(4,1)B(4,1):
B′(4,1)→(−1,4)B'(4,1)\rightarrow(-1,4)
  • Point C(2,3)C(2,3):
C′(2,3)→(−3,2)C'(2,3)\rightarrow(-3,2)

Therefore, the rotated triangle has vertices

A′(−1,2),B′(−1,4),C′(−3,2)\boxed{A'(-1,2),\quad B'(-1,4),\quad C'(-3,2)}

Be careful to change the signs and switch the order of the coordinates exactly as the rule shows. A rotation changes the location of a figure but preserves its side lengths and angle measures.

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Cartesian Grid - Rotation of Point (Coordinates to Coordinates) around Origin


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