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Rotate figures about the origin

A rotation about the origin turns each point and figure through a specified angle while preserving lengths, angle measures, and overall shape; for quarter- and half-turns, coordinates are transformed by rules such as (x,y)(y,x)(x,y)\rightarrow(-y,x), (x,y)(x,y)(x,y)\rightarrow(-x,-y), and (x,y)(y,x)(x,y)\rightarrow(y,-x), depending on direction. Reasoning includes tracking signs and coordinate order and distinguishing clockwise from counterclockwise rotation; arbitrary-angle formulas and trigonometric methods are not included.

Detailed Explanation: Rotate figures about the origin

To rotate a figure about the origin, apply the rotation rule to every vertex. The origin is the point (0,0)(0,0), and the figure keeps the same size and shape.

For a 9090^\circ counterclockwise rotation, use:

(x,y)(y,x)(x,y)\rightarrow(-y,x)

This means:

  1. Change the order of the coordinates.
  2. Make the new first coordinate the opposite of the old yy-coordinate.
  3. Keep the old xx-coordinate as the new yy-coordinate.

Example

Rotate triangle ABCABC 9090^\circ counterclockwise about the origin.

A(1,2),B(4,2),C(1,5)A(1,2),\qquad B(4,2),\qquad C(1,5)

Apply (x,y)(y,x)(x,y)\rightarrow(-y,x) to each point.

For A(1,2)A(1,2):

(1,2)(2,1)(1,2)\rightarrow(-2,1)

So, A(2,1)A'(-2,1).

For B(4,2)B(4,2):

(4,2)(2,4)(4,2)\rightarrow(-2,4)

So, B(2,4)B'(-2,4).

For C(1,5)C(1,5):

(1,5)(5,1)(1,5)\rightarrow(-5,1)

So, C(5,1)C'(-5,1).

The rotated triangle has vertices:

A(2,1), B(2,4), C(5,1)\boxed{A'(-2,1),\ B'(-2,4),\ C'(-5,1)}

Remember the common quarter- and half-turn rules:

  • 9090^\circ counterclockwise: (x,y)(y,x)(x,y)\rightarrow(-y,x)
  • 180180^\circ: (x,y)(x,y)(x,y)\rightarrow(-x,-y)
  • 9090^\circ clockwise: (x,y)(y,x)(x,y)\rightarrow(y,-x)

Learn by doing: Rotate figures about the origin

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Cartesian Grid - Rotation of Point (Grid to Coordinates) around Origin


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