A rotation about the origin turns each point and figure through a specified angle while preserving lengths, angle measures, and overall shape; for quarter- and half-turns, coordinates are transformed by rules such as (x,y)→(−y,x), (x,y)→(−x,−y), and (x,y)→(y,−x), depending on direction. Reasoning includes tracking signs and coordinate order and distinguishing clockwise from counterclockwise rotation; arbitrary-angle formulas and trigonometric methods are not included.
Detailed Explanation: Rotate figures about the origin
To rotate a figure about the origin, apply the rotation rule to every vertex. The origin is the point (0,0), and the figure keeps the same size and shape.
For a 90∘ counterclockwise rotation, use:
(x,y)→(−y,x)
This means:
Change the order of the coordinates.
Make the new first coordinate the opposite of the old y-coordinate.
Keep the old x-coordinate as the new y-coordinate.
Example
Rotate triangle ABC90∘ counterclockwise about the origin.
A(1,2),B(4,2),C(1,5)
Apply (x,y)→(−y,x) to each point.
For A(1,2):
(1,2)→(−2,1)
So, A′(−2,1).
For B(4,2):
(4,2)→(−2,4)
So, B′(−2,4).
For C(1,5):
(1,5)→(−5,1)
So, C′(−5,1).
The rotated triangle has vertices:
A′(−2,1),B′(−2,4),C′(−5,1)
Remember the common quarter- and half-turn rules:
90∘ counterclockwise: (x,y)→(−y,x)
180∘: (x,y)→(−x,−y)
90∘ clockwise: (x,y)→(y,−x)
Learn by doing: Rotate figures about the origin
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Practice:
Cartesian Grid - Rotation of Point (Grid to Coordinates) around Origin