A rotation about the origin turns each point and figure through a specified angle while preserving lengths, angle measures, and overall shape; for quarter- and half-turns, coordinates are transformed by rules such as , , and , depending on direction. Reasoning includes tracking signs and coordinate order and distinguishing clockwise from counterclockwise rotation; arbitrary-angle formulas and trigonometric methods are not included.
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To rotate a figure about the origin, apply the rotation rule to every vertex. The origin is the point , and the figure keeps the same size and shape.
For a counterclockwise rotation, use:
This means:
Rotate triangle counterclockwise about the origin.
Apply to each point.
For :
So, .
For :
So, .
For :
So, .
The rotated triangle has vertices:
Remember the common quarter- and half-turn rules:
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