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Rotate figures about the origin

A rotation about the origin turns each point through a specified angle while preserving distances, angle measures, and orientation; for quarter-turns and a half-turn, coordinates follow the rules (x,y)(y,x)(x,y)\to(-y,x), (x,y)(x,y)(x,y)\to(-x,-y), and (x,y)(y,x)(x,y)\to(y,-x) for 9090^\circ, 180180^\circ, and 270270^\circ counterclockwise, respectively. The understanding includes distinguishing clockwise from counterclockwise direction and applying the rule consistently to figures; arbitrary-angle rotations, trigonometric formulas, and matrix representations are beyond this scope.

Detailed Explanation: Rotate figures about the origin

A rotation about the origin moves every point the same amount around (0,0)(0,0). The figure keeps the same size and shape.

For quarter-turns, use these coordinate rules:

  • 9090^\circ counterclockwise: (x,y)(y,x)(x,y)\to(-y,x)
  • 180180^\circ: (x,y)(x,y)(x,y)\to(-x,-y)
  • 270270^\circ counterclockwise: (x,y)(y,x)(x,y)\to(y,-x)

A 9090^\circ clockwise turn is the same as a 270270^\circ counterclockwise turn.

Example

Rotate triangle ABCABC 9090^\circ counterclockwise about the origin.

A(1,2),B(4,2),C(1,5)A(1,2),\qquad B(4,2),\qquad C(1,5)

Because the rotation is 9090^\circ counterclockwise, use

(x,y)(y,x).(x,y)\to(-y,x).

Apply the rule to each vertex:

For A(1,2)A(1,2):

(1,2)(2,1)(1,2)\to(-2,1)

So, A(2,1)A'(-2,1).

For B(4,2)B(4,2):

(4,2)(2,4)(4,2)\to(-2,4)

So, B(2,4)B'(-2,4).

For C(1,5)C(1,5):

(1,5)(5,1)(1,5)\to(-5,1)

So, C(5,1)C'(-5,1).

The rotated triangle has vertices

A(2,1),B(2,4),C(5,1).\boxed{A'(-2,1),\quad B'(-2,4),\quad C'(-5,1)}.

To rotate a whole figure, apply the same coordinate rule to every vertex, then connect the new points in the same order.

Learn by doing: Rotate figures about the origin

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Cartesian Grid - Rotation of Shape around Origin


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