A rotation about the origin turns each point through a specified angle while preserving distances, angle measures, and orientation; for quarter-turns and a half-turn, coordinates follow the rules , , and for , , and counterclockwise, respectively. The understanding includes distinguishing clockwise from counterclockwise direction and applying the rule consistently to figures; arbitrary-angle rotations, trigonometric formulas, and matrix representations are beyond this scope.
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A rotation about the origin moves every point the same amount around . The figure keeps the same size and shape.
For quarter-turns, use these coordinate rules:
A clockwise turn is the same as a counterclockwise turn.
Rotate triangle counterclockwise about the origin.
Because the rotation is counterclockwise, use
Apply the rule to each vertex:
For :
So, .
For :
So, .
For :
So, .
The rotated triangle has vertices
To rotate a whole figure, apply the same coordinate rule to every vertex, then connect the new points in the same order.
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