A rotation turns every point of a figure through the same angle and direction around a fixed center, leaving the center unchanged and preserving lengths, angle measures, and overall shape. In the coordinate plane, learners interpret and apply quarter-turn and half-turn rotations—especially , , and about the origin—using diagrams and coordinate rules, distinguishing clockwise from counterclockwise motion; arbitrary-angle formulas and more advanced rotation methods are beyond this scope.
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A rotation turns a figure around a fixed point called the center of rotation. Every point moves the same angle in the same direction. The figure keeps its size and shape.
For rotations about the origin:
The origin stays in the same place because it is the center of rotation.
Rotate triangle with vertices
counterclockwise about the origin.
For a counterclockwise rotation, use
This means:
For :
So, .
For :
So, .
For :
So, .
Plot the new points:
Connect to , to , and to . The result is triangle , which is the original triangle turned counterclockwise around the origin.
Always apply the rotation rule to every vertex, then connect the new points in the same order.
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These adaptive units introduce, teach, or reinforce this skill (Rotate figures about a point) through scaffolded problems that grow in difficulty as concepts are understood.