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Rotate figures about a point

A rotation turns every point of a figure through the same angle and direction around a fixed center, leaving the center unchanged and preserving lengths, angle measures, and overall shape. In the coordinate plane, learners interpret and apply quarter-turn and half-turn rotations—especially 9090^\circ, 180180^\circ, and 270270^\circ about the origin—using diagrams and coordinate rules, distinguishing clockwise from counterclockwise motion; arbitrary-angle formulas and more advanced rotation methods are beyond this scope.

Detailed Explanation: Rotate figures about a point

A rotation turns a figure around a fixed point called the center of rotation. Every point moves the same angle in the same direction. The figure keeps its size and shape.

For rotations about the origin:

  • 9090^\circ counterclockwise: (x,y)(y,x)(x,y)\rightarrow(-y,x)
  • 180180^\circ: (x,y)(x,y)(x,y)\rightarrow(-x,-y)
  • 270270^\circ counterclockwise, or 9090^\circ clockwise: (x,y)(y,x)(x,y)\rightarrow(y,-x)

The origin stays in the same place because it is the center of rotation.

Example

Rotate triangle ABCABC with vertices

A(1,2),B(4,2),C(1,5)A(1,2),\quad B(4,2),\quad C(1,5)

9090^\circ counterclockwise about the origin.

Step 1: Use the rotation rule

For a 9090^\circ counterclockwise rotation, use

(x,y)(y,x).(x,y)\rightarrow(-y,x).

This means:

  1. Change the sign of the yy-coordinate.
  2. Put that new value first.
  3. Use the original xx-coordinate as the new yy-coordinate.

Step 2: Rotate each vertex

For A(1,2)A(1,2):

(1,2)(2,1)(1,2)\rightarrow(-2,1)

So, A(2,1)A'(-2,1).

For B(4,2)B(4,2):

(4,2)(2,4)(4,2)\rightarrow(-2,4)

So, B(2,4)B'(-2,4).

For C(1,5)C(1,5):

(1,5)(5,1)(1,5)\rightarrow(-5,1)

So, C(5,1)C'(-5,1).

Step 3: Draw the rotated figure

Plot the new points:

A(2,1),B(2,4),C(5,1).A'(-2,1),\quad B'(-2,4),\quad C'(-5,1).

Connect AA' to BB', BB' to CC', and CC' to AA'. The result is triangle ABCA'B'C', which is the original triangle turned 9090^\circ counterclockwise around the origin.

Always apply the rotation rule to every vertex, then connect the new points in the same order.

Learn by doing: Rotate figures about a point

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Cartesian Grid - Rotation of Point (Coordinates to Coordinates) around Origin


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