Use your usual parent sign-up process to enroll students in the lunch or after-school program.
After-school Math Games
Easy to Run at School
Free for schools and teachers, this school-run after-school or lunchtime math games program gives students extra math time families value while your school stays in control of enrollment, scheduling, and parent pricing.
Easy for School Staff
Schools can run this program with the staff they already have. Teachers, support staff, or after-school supervisors can lead sessions using normal school routines, without needing specialist math training.
Setup is light. Matarus provides the platform, games, and automatic right-level math, while your school handles supervision, enrollment, and scheduling in the way that already works for your program. Schools and teachers do not pay to launch it.

Grades 1-6 Fit
The format works especially well for grades 1 through 6 because students can learn the game flow quickly and stay engaged during lunch or after-school sessions.
Set parent pricing based on how many sessions your school plans to offer.
Make sure each student has a laptop, whether it is provided by the school or brought from home.
Create an account for each student so Matarus can track progress and adapt difficulty. No personal identifying information is needed.
Choose a game, press start, and let students play while Matarus adjusts the math level for each learner. Each game lasts about 7 minutes, so staff can celebrate progress and start the next round easily.
Parent Sign-up

Easy Play, Real Math
Students can learn the game flow quickly and join a session with little explanation. The experience feels approachable from the first round, which helps lunch and after-school programs get moving.
Every game still centers on meaningful math practice. Students stay engaged by playing while the program keeps the academic purpose clear for staff and families.
Set Pricing
Extra STEM Time Families Value
Families see after-school or lunchtime participation as more than entertainment. Matarus gives students extra STEM learning time in a format that feels inviting and easy to join.
That clear academic purpose can make the program easier for schools to explain and easier for families to support. Students get meaningful math practice while enjoying the game experience.

Device Setup

School-Run, Platform-Powered
Matarus provides the platform, game library, and adaptive math experience. School staff run the program on site, supervise students, and manage the daily routine in a way that fits their setting.
Because the platform handles level-appropriate practice, one school program can support students with different ages and readiness levels while staff focus on keeping sessions welcoming and organized.
Student Accounts
Student Accounts
Create an account for each student so Matarus can track progress and adapt difficulty for each learner individually. No personal identifying information is needed, which keeps setup privacy-friendly and quick.
With accounts in place, every student gets math pitched at the right level, and staff can see how the group is progressing over time.

Run Sessions
Run Sessions
Choose a game, press start, and let students play while Matarus adjusts the math level for each learner. Each game lasts about seven minutes, so staff can celebrate progress and start the next round with almost no downtime.
The short, self-leveling format keeps a mixed-age group engaged without an adult needing to run the math directly.

Huge Game Library
Students can rotate through a wide range of game worlds while staying on meaningful math practice. The variety helps schools keep after-school sessions fresh across weeks, terms, and mixed-interest groups.

A Math Path for Every Student
Students do not all need to begin at the same point. Matarus places each learner on math that matches current readiness, so students with different ages or skill levels can take part in the same school program.
The platform keeps adjusting the challenge as students work, while school staff run the session and encourage participation. Families get meaningful extra math time without requiring every student to follow an identical path.
Game Variety That Lasts
A wide game library helps the program stay fresh over time. Students can rotate through different game worlds and formats while still getting meaningful math practice.
That variety helps schools keep interest high across many sessions. Students keep seeing something new, while the program itself stays simple to run.


Extra STEM Time Families Value
Families value the extra STEM learning time because it gives lunch or after-school hours a clear academic purpose. Students get more meaningful math time in a format they are happy to join.
That makes the program easier to explain and easier to sustain. Parents can see that the time is both engaging and worthwhile, not just another activity to fill the schedule.
Flexible Session Format
Schools can use the same program at lunch or after school, depending on what fits the day. Short game rounds make it easy to run within the time your school already has available.
Because students learn the routine quickly, sessions are easier to supervise and easier to repeat week after week. The format feels organized for staff and fun for students.

Huge Game Library
A large game library keeps sessions fresh over time. Students can move through different game worlds and formats while continuing to practice meaningful math skills in every session.
The variety helps schools sustain interest across lunch periods, after-school meetings, and longer terms. Students keep encountering something new, while the academic purpose of the program stays clear for staff and families.

Get Started!
Let's jump on a quick call to get you set up and explain how to run a lunch-time / after-school math program at your school.
- Quick explanation and setup
- Don't worry, it's completely free for you and your school






















